2006.03.24

Magnetic Attraction

20.35.06 - Mark

Earlier this week I got a shipment from think geek which contained a renewed supply of Bawls and the game of Polarity.

I love it, nearly as much as Fluxx which I have a known addiction to. (In the end Fluxx wins out because a deck of cards is more portable than 52 magnets and a heavy table)

The basic idea of Polarity is to influence magnetic fields on the playing field so that you can "float" magnets against each other's magnetic forces, while making it extremely hard for your opponent to do the same. Winning depends on making your opponent screw up by making two or more magnets touch in significant and often humorous ways.

It requires a seriously steady hand, a sharp mind and a perfectly flat, rock stable surface (stable surface not required if you don't care about keeping it overly-sensitive adult friendly)

Better add a good sene of humor to the requirements, you will loose when you're not supposed to. You're trying to control forces of nature here...

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