Shall we play a game?
01.53.46 - Mark
If you've never seen WarGames, and you regularly read this blog - what the hell are you thinking? Stop reading and go watch WarGames, it's a lot more worth while than reading my ramblings.
For everyone left, don't feel bad I'll be sending you away in a minute too. Almost perfectly timed with my relapse into Ambrosia Software titles, they've gone and release another game - DEFCON. Like Uplink (which started the relapse a few weeks ago), the new offender is a Mac port of an Introversion game (read: there's a windows version). The basic premise of DEFCON (if you haven't guessed from the post title, the command to watch WarGames, and/or the name of the game) is the same as Global Thermonuclear War. Nuke the hell out of your enemy, while keeping your enemy from nuking the hell out of you, and like Joshua you want to play the game until you "win". Which of course you can't do (it is nuclear war after all...) but you can try - and it lends itself to my favorite gaming philosophy (Easy to learn, hard to master).
Aside from its various cinematic inspirations (WarGames, Dr. Strangelove, Failsafe) it reminds me of Desktop Tower Defense or Missle Command on steroids, with a bit of StarCraft like Realtime Strategy for good measure.
I really wish there were different difficulty levels for the single player mode (I'm not big on network games), although I may register so I can add extra AIs and add a pause feature (a single round only takes 30 minutes or so) Single player against single AI really can't invoke the same paranoia the developer's aim for. Anyways. Go forth and download.(Mac | Windows)